The Halo Stage: Designing a Sound System Around User Experience.
Most sound systems are designed around what engineers need. The Halo was designed around what audiences want. Close to the speakers, not distant from them. Surrounded by sound, not aimed at. High volume all night long with perfect clarity, bass you feel as much as hear, a dance floor that breathes rather than bottlenecks. An environment that feels exciting and safe in equal measure. When you take those desires seriously as design parameters, the conventional stage format stops making sense almost immediately.
The Halo Stage began as a personal R&D project, built on a single conviction: that user experience should be the first variable in any design workflow, not the last. The parameters were specific, small and intimate, never more than a few metres from the speakers, studio-grade acoustics in the open air, full immersion, feeling the music from head to toe. It also had to be portable, modular, and able to scale from a 200-person event to a festival stage without changing its essential character.

Starting from first principles
The core design challenge was user experience, and that immediately collided with one of the live events industry's most pressing constraints. Outdoor events operate under tightening noise restrictions, which creates a fundamental tension: the user's greatest delight is to hear music at full frequency and full volume, while the licence conditions that allow events to exist at all demand the opposite at the site boundary.
The response was the Sound Shield™, a patent-pending array of speakers offering 360-degree acoustic cancellation. Independent verification returned an 88% reduction in neighbour-facing sound levels within 15 metres, without any degradation to the listening experience inside.
The architecture of sound
The speaker modules are hexagonal, modular, and scalable. Some carry integrated lighting, so the overhead array functions as both the sound system and the lighting rig, removing an entire layer of production infrastructure from the specification. The result is a 68 square metre footprint with a 495 centimetre apex, four independently calibrated stereo sweet spots, and a listening environment that competes with a fixed installation venue. The structure assembles in two hours with a two-person crew.


